Any others care to share your ideas as well? Some effects are quite obvious, such as Flight, Insubstantiality, Growth, or Shrinking. My Real Life group was playing a game when that GM had to back out for personal reasons. The array can be used to make a sword (Strength-based Damage), armor (Sustained Protection), or other stuff (Create Dynamic). | Cairn SRD The real villian was the CEO of the company. | Fudge SRD by /u/Tipop. I suggest replacing your shutterstock images with creative commons images that don't have watermarks on them. Affects Others, Area and Personal Range power combination is possible? We send our best wishes to his loved ones. | d20 Anime SRD Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. An easy way to do this is by making a character sketch and filling it entirely with black. Depending on your concept, however, there are many ways to get this save up. | FateCoreSRD As in all things, the GM is the final arbitrator and should be consistent when ruling on whether or not a particular descriptor is appropriate and how all effects and descriptors interact in the series. | d20HeroSRD Current Creation Set up: Mystic Constructs: Create 7, Continuous, Innate, Precise. Close. Character Sheet Remember, mechanics aside, you can usually describe the powers however you want. Kerri Bee from Upstate, NY on September 16, 2012: Great sci-fi topic. See more ideas about roleplaying game, mutant, mastermind. It will start out with the PCs gaining superpowers. Anyway, here're the ideas I've had. A government agency knocks out and kidnaps the PCs and a bunch of other metahumans, drugs them, and is flying them/other way of transporting them to a secret government complex . Reviewed in the United States on February 13, 2019. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. | PF2 SRD On a result of 1 through 10 on the second roll, add 10 to the result, an 11 or higher remains as-is (so the re-roll is always a result of 11-20). It looks like WhatsApp is not installed on your phone. When autocomplete results are available use up and down arrows to review and enter to select. | Cairn SRD Mutiny Machine. Here's a good place to start: http://www.squidoo.com/howtoaddpictures. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There's communicate with animals, but not mind-control animals. You are using an out of date browser. A return of sorts to the Silver Age, with themed powers and a more upbeat storyline. The best answers are voted up and rise to the top, Not the answer you're looking for? | 4 Color SRD (Astonishing Super Heroes) Defenses are one thing where you don't want to skimp. If it looks distinctive from just the outline, the character will be instantly recognizable. Don't use the Creation power for a sword and armor. Their amazing effects come from talent, training, luck, self-discipline, devices, or some similar source, with appropriate descriptors. While the powers of the heroes are often themed and grandiose, they are more limited. Creating Weapons and armor with Creation Power? This article covers a few simple basics to keep in mind when building a character. Unfortunately, matching images in the creative commons that fit here are hard to find and possibly do not exist. Created Jul 30, 2013. One RocketSquid tipPersonalize the title from New Guestbbok Comments, to something with the key words from you title. Ultimately its up to the GM to decide if having certain effects makes a character something other than human, (and what, if anything, that means) depending on the nature of powers in the setting. Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. See more ideas about character art, superhero design, character design. Incidentally, high stamina can also be reached through Size by taking the Growth Power. This is a really nice collection of how to create powers in specific groups that will help you make the character you want. Posted by 4 months ago. Blessed. It may not display this or other websites correctly. That is kind of strange, I awas using Green lantern as base and when I looked up his powers from Heroes and Villains, you're right. Here's a quick overview: Heroes were heroes just because. 2023 The Arena Media Brands, LLC and respective content providers on this website. I want the PCs be fairly low powered in the beginning. We ship orders daily and Customer Service is our top priority! Having a character that is too one-sided, lacks defense or offense, or simply doesn't feel right will only lead to frustration. First off, your Stamina adds to your Toughness save, so a high score here can already cover it quite nicely. Art from Green Ronin's Mutants & Masterminds roleplaying game. You're not the only one who'd love to play or run a Mutants & Masterminds game. Sensory: Heat vision would be an obvious one, but also the ability to smell combustibles, for instance. Please try again. Plot a one variable function with different values for parameters? Traveller SRD So if an opponent transforms into mist, with the ability to regenerate in clouds or fog, he can regenerate inside the heroines Concealment area. | Starjammer SRD But in essence, each power can be put in one of a few categories: When building a new character, if you want to have a solid base, make sure to have at least one power in each category. Powers are usually more expensive, so if you have to make a choice, invest in the long run. | Five Torches Deep SRD Please use a different way to share. "Nothing has to be true, but everything has to sound true." For example, a Blast effect might have a visible beam or make a loud noise (ZAP!) Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. Klaus Teuber, creator of Settlers of Catan, has passed away. With the Mutants & Masterminds rules you can create virtually any power you can imagine, but where to start? Power Profiles answers the question, How do I create? for hundreds of different powers and dozens of different themes. Conversely, the Noticeable modifier makes a normally subtle effect noticeable. However, you do need to be able to move, or else you only gain half its value. | Here Be Monsters Mar 19, 2023 - Explore Mike Athey's board "Mutants and Masterminds" on Pinterest. The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine.Power Profiles gives you those powers. On Patrol. check out the. Use the Damage and Protection powers instead. Hey now, I watched One Punch Man, you can't hide where you got that first name from me! Reviewed in the United States on February 21, 2014. Archetypes worthy of investigation (through libraries, preferably) include X-men, X-statix (tricky, but really gut-wrenchingly compelling if you can pull it off), Justice League, Powers (which has supers but is mostly about cops), Avengers, and bits of Batman (the Batfamily-oriented stuff). How does the Insidious Extra interact with the Weaken Power? Condition Cards If it's a carbon copy of the Flash, you're going to make a lot less in royalties than you have to pay in plagiarism fines. Modifiers change how an effect works, making it more effective (an extra) or less effective (a flaw). Modifiers have ranks, just like other traits. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Lightning is a form of electricity. Pick a background element you like (like an ethnicity, where the character got their power from, or family life) and give it a few good twists. Even if the mystic sword is mechanically a Damage effect, you can describe it as an energy sword that your hero creates out of thin air. Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? The emphasis here is that the armor provides protection - it can't be used as a bridge or wedge or block. Questions. Sometime in the future I will run a Mutants and Mastermind campaign. | 5th Edition SRD I'm not sure why they were so specific with that one. Archetypes worthy of investigation (through libraries, preferably) include X-men, X-statix (tricky, but really gut-wrenchingly compelling if you can pull it off), Justice League, Powers (which has supers but is mostly about cops), Avengers, and bits of Batman (the Batfamily-oriented stuff). In combat, the Creation power can be used to trap enemies, or drop constructed objects on them, but it's not for direct damage. But anyway, I figured I'd post this thread, ask people to post different character ideas they've played or like to play or anything really. Writers return to making stories about a sense of wonder and discovery, with myriads of alien races and unexplored dimensions. Looking for more? Telepaths cannot teleport, but nothing stops them from driving a really fast car. When you create a concept for your character, the first tip is to build a character that fits in the age in which the campaign is set. So I figure archaic weapons and some modern armors would suffice. Once they cover all of the powers in the M&M power design system, then this will be a complete work and a 'must have' pairing. Air - Armor - Animal - Cold - Cosmic - Darkness - Death - Dimension - Dream - Earth - Electrical - Element - Fire - Gravity - Illusion - Kinetic - Life - Light - Luck - Magic - Magnetic - Martial - Mental - Meta - Morphing - Plant - Radiation - Sensory - Size - Sonic - Air - Armor - Animal - Cold - Cosmic - Darkness - Death - Dimension - Dream - Earth - Electrical - Element - Fire - Gravity - Illusion - Kinetic - Life - Light - Luck - Magic - Magnetic - Martial - Mental - Meta - Morphing - Plant - Radiation - Sensory - Size - Sonic - Speed - Strength - Summoning - Talent - Tech - Teleport - Time - Water - Weather. So, with no further Ado, here's the first two ideas! Heroes from the Silver Age had a reason to be heroes. So, while i brainstorm, i was wondering if anyone had any suggestions? Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Her Damage effect is the power to throw lightning bolts, so it has the descriptor lightning. If a villain can absorb electricity, then his power works against the heroines Damage (since lightning is electrical in nature). In addition, it is linked to Insubstantial and Concealment, reflecting the fact that the telepath now is an intangible and (to mere mortals) invisible existence. Hey so I'm new to the Mutants & Masterminds game and I'm struggling to come up with ideas for characters. That's over 400 different powers in one book! Super-Powered by M&M Trademark License: Make your own Mutants & Masterminds-compatible products! Touch device users, explore by touch or with swipe gestures. Green Ronin Character Sheet Lolcrow (author) from Stockholm, Sweden on September 20, 2012: @MJsConsignments: Thanks for the blessings! The templates come in three categories - feral templates, for heroes with animal powers, classic power templates (your well-known alien exiles, amazon warriors, and omega forces), and professional templates - especially good to create low-level characters as scientists, soldiers, and criminals (who can later become super-powered with one of the I've always thought a group of superheroes who travels disguised as a rock band would be awfully fun in a very cheesy sort of way. In a result-based power game, all that really matters is what you want to achieve in the end. This is a really nice collection of how to create powers in specific groups that will help you make the character you want. Campaign ideas for Mutants and Masterminds!! To calculate the overall star rating and percentage breakdown by star, we dont use a simple average. It may not display this or other websites correctly. The product is a compiling of the Power Profile pdf's plus Steve Kenson writes about 6 or so essays on problem powers and other topics. How would a "Life Drain" power work in Mutants and Masterminds 3e? @artbyrodriguez: Thanks for the tip, will do! | Everyday Heroes SRD There was a problem loading your book clubs. A magically created sword is similar to an offense power I found in the "Earth Powers" document: You form temporary weapons of stone in your hands, or even transform your own hands and arms into stone weapons. 1) Book was packaged in super-thin card, with nothing between it and that card, so arrived with corners dented in. It is well worth it and essentially is the Ultimate Powers book for 3e Mutants and Masterminds. and more!. If everyone's building a happy platinum-age do-gooder, then your brooding Iron Age gunslinger is going to stand out, and not necessarily in a good way. How do I assemble this Perception-based Defensive power into Mutants and Masterminds? Let's see how to make this concept into a few powers: In this fashion, you are always sure to have an answer in any situation. The background is very important, as it will determine your character's outlook on life and how they will react to things happening in the game. My advice is to never do this. 2) Unlike the core book, this had zero gloss to the very 'dry' cover. Sorry, I do Superhero games but not M&M- too complicated. Superpowers either became more sinister or became very low-key and subtle. As for the lens you linked, it's a great piece of work, but I am not planning to sign up for affiliate programs. Please help, thanks in advance. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. | 13th Age SRD In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. This is quite appropriate for bulky heroes (The Thing, Hulk) or alien beings who are simply tough or large (Fin Fang Foom). Green Ronin Good stuff. At any rate, I think I want something that is compelling but not necessarily overdone. First off, people are going to know you are basically plagiarising an existing character, which may lead to being ridiculed at the gaming table for lack of originality. When it's time to build your own character, it's very easy to copy a concept wholesale from an existing superhero charactersometimes with background and all. | Basic Fantasy SRD. Sometimes they fought crime to avenge a murdered loved one (such as Batman) or out of a strong sense of Justice (Spiderman). Each rank in this power gives you +1 to your Strength rank for determining how much weight you can lift and carry, but does not increase your Strength damage or other effects . For a better experience, please enable JavaScript in your browser before proceeding. Why is it shorter than a normal address? Then it pays to play a smarter leader-type, perhaps a Telepath. Some modifiers increase an effects cost per rank, others apply an unchanging cost to the powers total; these are called flat modifiers. It seems that there is so many options I can't really decide on things. If you are rather agile, instead, then the Defensive Roll advantage is more up your alley. A hero may be immune to fire and heat, for example, so any effect with the fire or heat descriptor doesnt affect that character. Hero Lab Perhaps you could build your sword as Strength-based Damage (magic), possibly with the Removable modifier. 47. 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